87: Game of Thrones Season 7

 

In this episode of Underpaid Gamers Podcast Tony and Justin dive into the current news of gaming and nerd culture. Topics include the end of season 7 of Game of Thrones, Possible cross play between Sony and Microsoft, Overwatch character changes, Call of Duty’s WWII Beta, and so much more! Listen in for a good time! Tweet @UPgamerspodcast to join the conversation!

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80: Call of Duty WWII

In this episode of Underpaid Gamers Podcast Tony and Justin take an in-depth look at Call of Duty WWII. Additional topics include Deadpool 2 release date, Star Wars Episode IX release date, ESPN layoffs, Seinfield, Snipperclips, and the Nintendo Switch. Listen in for a good time! Join the conversation by tweeting @UPgamerspodcast

 
EPISODE NOTES

Deadpool 2 set to release June 2018

Release Date Star Wars Ep. IX May 24th, 2019

COD WW2:

  • Private Beta later this year
  • Release Nov. 3
  • D-Day landing, “1944-1945 entirely in European theatre”
  • Campaign won’t have health regen
  • Multiplayer reveal at E3 in June
  • Nazi zombies confirmed, but it will be a new story, not Treyarchs
  • Game Features:
    • War: Narrative driven axis v allies (Maybe like in Battlefield 1 MP)
    • Division: Create-a-class enlistment (maybe specialist)
    • Headquarters: Social feature, probably like the Tower in Destiny
  • What does this mean for the future/ next games?
  • Diversity, can it be done in WW2? Is it necessary?

ESPN to lay off around 100 on-air staffers

Nintendo Switch sells 2.74 Million consoles, 2.76 million Breath of the Wild

Playstation Plus Games of May

57: Bethesda Media Policy and Good Games We Just Can’t Get Into

Show Notes

57: Bethesda and Good Games we can’t get into

IGN gives Infinite Warfare a 7.7

Tom Holland signed on as Spider-Man for four more times.

Nintendo confirms production stops for Wii U (read link update)

Bethesda Review Syndrome:

Dishonored 2 (2016) 89 on Metacritic

Skyrim: Special Edition (2016) 80 (Average) Skyrim (2011) 94 Average

Doom (2016) 86 (Average)

Fallout 4 (2015) 86 (Average)

Wolfenstein: The New Order (2014) 80 (Average)

Battlefield 1 (2016) 88 Average

Titanfall 2 (2016) 88 Average

Call of Duty: Infinite Warfare (2016) 76

Deus Ex: Mankind Divided (2016) 83

Madden NFL 17 (2016) 82

NBA 2K17 (2016) 89

Bioshock: The Collection (2016) 84

Forza Horizon 3 (2016) 88

No Man’s Sky (2016) 65

Sid Meier’s Civilization VI (2016) 88

Watch Dogs 2 (2016) ??

Final Fantasy 15 (2016?) ??

The Last of Us (2014) 95

Ratchet and Clank (2016) 85

Uncharted 4 (2016) 93

The Witcher 3 (2015) 92

Overwatch (2016) 91

The Division (2016) 80

Dark Souls III (2016) 88

50: The Impact of Game Delays

50: Effect of Game Delays

Founder of Oculus Rift runs an anti-clinton meme foundation

Great Games that have been delayed

Half-Life 2  (as of February 9, 2011, Half-Life 2 had sold over 12 million copies.)

We’re here to talk about Half-Life 2, a title in development for at least five years. Granted, the prolonged development cycle can mostly be attributed to Valve building a completely new engine, Source, from scratch for the project. It also didn’t help that a large chunk of the game’s source code was leaked shortly after being officially unveiled at E3 in 2003.

The combination of perfecting the game’s engine for launch and dealing with the gaping hole in security led Half-Life 2 to be delayed another year, making fans all the more anxious for the title.

Thankfully, the excruciating wait was worth it. Half-Life 2 is widely considered one of the greatest games ever made, on a technical, narrative and gameplay level. It’s a true gem of this industry, with its influence still being felt today. Now imagine if it was rushed to shelves instead? We could have a completely different gaming climate today if that were the case.

Grand Theft Auto IV (25 million (November 2012))

Grand Theft Auto IV was originally announced back at E3 2006, when Peter Moore, who was Microsoft’s Corporate VP of the Interactive Entertainment Business division at the time, rolled up his sleeve to reveal a mock GTA IV tattoo on his arm, signaling the game’s planned release for Xbox 360. Rockstar was gunning for an October 2007 release.

Unfortunately, neither Rockstar nor their parent company, Take-Two, believed they could hit that mark. GTA IV was then pushed back to April 2008, which is when the game finally did release for Xbox 360 and PlayStation 3 (a PC version followed shortly thereafter in December 2008).

When all was said and done, it took over 3 years, 1000 people and $100 million to create Rockstar’s most ambitious Grand Theft Auto to date (not counting the upcoming GTA V). The extra development time seemed to pay off, though, as GTA IV set two entertainment industry records upon release – best single-day and seven-day totals for a video game (both have been smashed by the Call of Duty juggernaut since).

Disasters

Richard Garriott’s Tabula Rasa (75K subs)

Development Began: 2001

Release Date: November 2nd, 2007

Reasoning: Richard Garritt boldly claimed that Tabula Rasa would be the be-all, end-all MMO that brought the Eastern and Western audiences together. Unfortunately, the game underwent a huge overhaul, lost 20% of its original team and 75% of its code had to be rewritten.

Was it Worth the Wait? No. Tabula Rasa closed its servers in 2009 and wasn’t the definitive MMO experience Garriott led us to believe it would be.

Too Human ( 790K)

Development Began: 1999

Release Date: August 19th, 2008

Reasoning: Too Human was originally intended to be released on the original PlayStation on four discs, before development switched to a GameCube version in 2000, and then an Xbox 360 version in 2005. It also didn’t help when developers Silicon Knights sued the creators of the game’s Unreal Engine 3, Epic Games, in 2007 for a “breach of contract.”

Was it Worth the Wait? No. Too Human released to poor reviews and underwhelming sales. Also, due to the dispute with Epic Games (which Epic won), Silicon Knights was forced to recall all unsold copies of the game in 2012 and destroy them.

No Man’s Sky? (3.5 million copies on PC and console in its first two days)

the week two numbers for No Mans Sky physical sales have fallen 81 percent week over week in the United Kingdom – as in, it sold 81 percent fewer copies than it did the first week.

49: Fall 2016 Game Releases and our Expectations

49: Fall 2016 Releases and Expectations

PS4 4.0 Update released

Lego Harry Potter Remaster, but only for PS4

Jessica Jones wins Emmy. First of all Marvel TV series

Chris Metzen retires from Blizzard. Worked on Diablo, Warcraft, Starcraft, Overwatch

The Last Guardian DELAYED! History of Last Guardian delays

Assassin’s Creed Ezio collection Nov. 14. So much for no AC this year.

HBO is coming to PS4 (Party chat Game of Thrones?)

New Build
http://pcpartpicker.com/list/dg9TYr

When Should I Sell My Old Games?

One of the hardest decisions I ever face when I finish a game is whether or not to keep it, or sell it. I generally view myself as a video game collector, though hoarder is more appropriate. My rule of thumb is to keep a game unless I didn’t enjoy the game. Needless to say I have only traded in a handful of games. Here I will discuss a few valid reasons to trade in a game.

1. You didn’t enjoy the game.

The first, and most obvious, reason to sell a game is if you did not enjoy it or are generally unhappy with it. I have sold a few games based on this logic. The most recent in memory is Metal Gear Solid: Ground Zeros. When I purchased the game I expected it to be a full size Metal Gear game; what I received was a game with one mission that would do over and over again with different challenges. I was sorely disappointed. I promptly traded in the game, upset that I had spent money on a game with very little content.

2. There is little or no replay value.

Replay value is an important factor for me when I weigh the price of a game. If a game has a high replay value (meaning I can play it over-and-over again without it getting old) than I will be more willing to spend a high price on the game. If the game is a one-and-done type then it makes more sense to do one of two things. Either buy, beat, and quickly sell the game to maximize its trade in value, or wait for the price to bottom out before purchasing.

3. You need cash now

Sometimes life gets you. You know, it gets you right where it hurts- your car breaks down, your furnace goes out, you owe taxes, etc. The last acceptable reason, in my mind, for selling games is for the cash. Emergencies happen and sometimes you just have to make ends meet.

4. The new iteration of the franchise is out (Credited to Wolfe Stedro)

There are a few game franchises that reboot their old games and franchises with HD remakes and newer versions of the old games. I really see this in two ways.

First, in regard to HD remakes where the game is the same just with updated graphics. For instance the release of The Last of Us on the PS4. If you purchase the newer version, why keep the PS3 copy?

Second, franchises like Call of Duty release a game yearly. If you are into the competitive multiplayer these games offer than you’ll generally want to stay up-to-date on the newest version. If you’re following the competitive crowd, then there is no reason to keep the old version.

 

Do you have other valid reason’s to sell a game? Is my list missing something? Leave a comment or tweet at us @UPgamerspodcast