Check out this our YouTube video of crack reporting from our spider-man ace Tony!
50: Effect of Game Delays
Founder of Oculus Rift runs an anti-clinton meme foundation
Great Games that have been delayed
Half-Life 2 (as of February 9, 2011, Half-Life 2 had sold over 12 million copies.)
We’re here to talk about Half-Life 2, a title in development for at least five years. Granted, the prolonged development cycle can mostly be attributed to Valve building a completely new engine, Source, from scratch for the project. It also didn’t help that a large chunk of the game’s source code was leaked shortly after being officially unveiled at E3 in 2003.
The combination of perfecting the game’s engine for launch and dealing with the gaping hole in security led Half-Life 2 to be delayed another year, making fans all the more anxious for the title.
Thankfully, the excruciating wait was worth it. Half-Life 2 is widely considered one of the greatest games ever made, on a technical, narrative and gameplay level. It’s a true gem of this industry, with its influence still being felt today. Now imagine if it was rushed to shelves instead? We could have a completely different gaming climate today if that were the case.
Grand Theft Auto IV (25 million (November 2012))
Grand Theft Auto IV was originally announced back at E3 2006, when Peter Moore, who was Microsoft’s Corporate VP of the Interactive Entertainment Business division at the time, rolled up his sleeve to reveal a mock GTA IV tattoo on his arm, signaling the game’s planned release for Xbox 360. Rockstar was gunning for an October 2007 release.
Unfortunately, neither Rockstar nor their parent company, Take-Two, believed they could hit that mark. GTA IV was then pushed back to April 2008, which is when the game finally did release for Xbox 360 and PlayStation 3 (a PC version followed shortly thereafter in December 2008).
When all was said and done, it took over 3 years, 1000 people and $100 million to create Rockstar’s most ambitious Grand Theft Auto to date (not counting the upcoming GTA V). The extra development time seemed to pay off, though, as GTA IV set two entertainment industry records upon release – best single-day and seven-day totals for a video game (both have been smashed by the Call of Duty juggernaut since).
Richard Garriott’s Tabula Rasa (75K subs)
Development Began: 2001
Release Date: November 2nd, 2007
Reasoning: Richard Garritt boldly claimed that Tabula Rasa would be the be-all, end-all MMO that brought the Eastern and Western audiences together. Unfortunately, the game underwent a huge overhaul, lost 20% of its original team and 75% of its code had to be rewritten.
Was it Worth the Wait? No. Tabula Rasa closed its servers in 2009 and wasn’t the definitive MMO experience Garriott led us to believe it would be.
Too Human ( 790K)
Development Began: 1999
Release Date: August 19th, 2008
Reasoning: Too Human was originally intended to be released on the original PlayStation on four discs, before development switched to a GameCube version in 2000, and then an Xbox 360 version in 2005. It also didn’t help when developers Silicon Knights sued the creators of the game’s Unreal Engine 3, Epic Games, in 2007 for a “breach of contract.”
Was it Worth the Wait? No. Too Human released to poor reviews and underwhelming sales. Also, due to the dispute with Epic Games (which Epic won), Silicon Knights was forced to recall all unsold copies of the game in 2012 and destroy them.
No Man’s Sky? (3.5 million copies on PC and console in its first two days)
the week two numbers for No Mans Sky physical sales have fallen 81 percent week over week in the United Kingdom – as in, it sold 81 percent fewer copies than it did the first week.
49: Fall 2016 Releases and Expectations
PS4 4.0 Update released
Lego Harry Potter Remaster, but only for PS4
Jessica Jones wins Emmy. First of all Marvel TV series
Chris Metzen retires from Blizzard. Worked on Diablo, Warcraft, Starcraft, Overwatch
Assassin’s Creed Ezio collection Nov. 14. So much for no AC this year.
HBO is coming to PS4 (Party chat Game of Thrones?)
48: Greatest Gaming Soundtracks
Leaked images of Shocker from Homecoming
Joe Maganiello (Magic Mike) cast as Deathstroke
Sony won’t allow mods for Bethesda games on PS4
What if conference was just just a bluff to have Microsoft show its hand?
Games have to be calibrated for 2 different systems
No 4K Blu Ray player
Blizzard/ Overwatch banning players as promised
Following Blizzard’s lead, Ubisoft swears to perma ban cheaters in the Division on 1st
Anthony Hopkins in Trans 5 as the Hannibal Lecter of the robot universe, Unicron
Spider-Man 4, Mysterio as Bruce Campbell, Add Vulture (Jefferey Henderson)
Sucker Punch Spider-Man
- InFamous, Sly Cooper
Watch Dogs 2 confirmed by Ubisoft, six different versions
- Release Nov. 15
Titanfall 2 and Battlefield 1 releasing within 2 weeks of each other
RPG Battles: Blood and Wine vs Far Harbour
Jake Gyllenhaal to star in The Division Movie
Take-Two CEO no market for VR right now.
- Owns Rockstar, 2K
- Games like: GTA, Civ, Borderlands, Bioshock, NBA 2K
Horizon Zero Dawn pushed back until Feb. 28, consolation prize of a new trailer
- Asks for pre-orders, dumb
Zootopia earns $1 Billion worldwide
- Fourth animated movie to do so (Frozen, Toy Story 3, Minions)
- 26th movie ever to gross $1 Bil, Disney owns 11
- Second movie this year behind Civil War
E3 starts June 14
Kingdom Hearts 2.8: Final Chapter Prologue
Square Enix announced a FF12 remake for PS4
- Adds new music and other things
Gwent coming to mobile? Trademarked
COD XP first in 5 years in September
- $2 Million tournament, Largest in COD history
- Multiplayer reveal for Infinite Warfare and Modern Warfare Remastered
- Really late reveal, BO3 was in June, AW in August, Ghost in August
Kit Harrington villain in Infinite Warfare
PS4K confirmed but won’t be shown at E3
Destiny: Rise of Iron new DLC not for Last Gen
- Everyone gets the Gjallahorn, only get skin if pre-ordered
Maybe I’m looking back with rose-colored glasses, but I seem to be one of the only 7 people in the world that liked the original Watch_Dogs. I watched the preview trailer at E3 and was excited for it, as most people were. I picked up the game on release day, but unlike most people, I wasn’t immediately disappointed with the game because of the lack of incredible visuals. That is one of the flaws of Watch_Dogs. They showed it at E3 with incredible visuals and then when the game didn’t meet those expectations, people were up in arms. Soon they were finding other problems with the game, other reasons not to like it. I for one, enjoyed the game and enjoyed my experience with the game throughout most of the campaign and for a couple days after on the online multiplayer.
The main character, Aiden Pierce, is mostly forgettable. I actually had to Google his name to make sure it was correct. And the story is even more forgettable. I can’t remember anything that happened other than the end was a let down. I think there was a mercenary, but I can’t be sure. What I really enjoyed about the game was the setting and the mechanics. As someone originally from the Midwest, it was nice to see Chicago represented in a big budget video game. And while Chicago isn’t the only city to feature an above-ground train system, it felt like Watch_Dogs used it in a way that other games have been trying to for a long time. Once upgraded enough, Aiden could use his hacking abilities to stop and start the train from on top, which makes for some pretty entertaining evasions from the police. He could also control security cameras, manhole covers, ATMs, stoplights. Anything connected to the fictional ctOS system, which essentially is a city-wide communication array (easily hackable).
Unlike other games, there was no mini-game when you needed to hack something. It was just point and click. You wanted it done and it was done. Along with access to ctOS you would have a way to monitor random NPC’s. You would be able to look into their bank records and see their annual income, their occupations, age, and hobbies. Most people on the street were pretty mundane but occasionally you would find someone with a hilarious background. Kotaku has a page with some of the best.
So the city of Chicago was a good place to start. It wasn’t LA or NYC or Miami, places that I have been to before. It was a familiar place to me. While the city as a whole was great, it was the minor set pieces that really stick out.
One of my favorite things to do was drive some fast car through a tunnel with a draw bridge on the other side. Once the bridge was in sight, I hit the hack button and raised it, giving myself a makeshift ramp. Then, while driving at full speed, I would launch myself onto the aforementioned railway system and ride that for as long as I could. If I ever was chased by the police, my main goal was to get to that part of the city and use that exact escape route, leaving the in-game police in awe of my hacking and driving capabilities.
Along the same vein as that, there is a mission where you go to scrapyard and can activate all of these mechanical contraptions to defend the position. I had a lot of fun controlling the fire-breathing dragon machine while lobbing grenades to lure people into the inferno zone.
Another zone that I fondly remember is an enemy controlled tower. You had to assault the thing floor by floor, imagine the movie The Raid, fighting increasingly difficult enemies as you go. It was awesome, I had so much fun. Also (Spoilers) at the end, you can kill someone by hacking into their pacemaker and turning it off, so that was fun.
Anyway, Watch_Dogs 2 was announced with an 18-minute trailer/ behind the scenes look. New character, new city (San Fran), new hacking tools. Ubisoft is notorious for having good sequels (Assassin’s Creed to Assassin’s Creed 2, Far Cry 2 to Far Cry 3, Rayman to whatever Rayman is out now). But even without that track record, if they released Watch_Dogs 2 with an updated story, some new mechanics and a likeable character I would buy it in a heartbeat. I don’t need to see anything other than what’s in this trailer as I am already sold. Come November 15, I’ll be in line waiting to plunge back into the world controlled by Deadsec.
P.S. Watch_Dogs and Assassin’s Creed share the same universe, as Abstergo and Templars and Assassin’s are mentioned. So think of Watch_Dogs as a modern-day take on Assassin’s Creed, but without all the coming back to present time BS because you are already there.
In this episode, Justin and Tony talk about their experience with X-Men Apocalypse. Also, news of No Man’s Sky being delayed has an emotional effect on one of the cast. There are rumors that Pokemon is having translation issues and the question is posed if Assassin’s Creed would have originally made a better movie than a videogame.
Thanks for listening!
Episode 42: Sex-Men Apocalypse
Prof. X and Apoc fight reminded me of Gandalf and Saruman
Forgot about Wolverine and was pleasantly surprised to see him even though he had bad hair and a stupid thing on his face/chest
I like Sansa Stark in everything
I would have preferred more time with each new character
Scott (Cyclops) is useless as always
Essex Company/ Mr. Sinister/ Cable/ Deadpool/ Clones/ Jean Grey/ Scott Summers
Better than I expected
Quicksilver scene was fun but maybe too humorous for the tone
Too many jokes break the tension
Where’s Psylocke going?
Why did Strom change sides at the end?
No Man’s Sky releasing August 9
Infinite Warfare most liked and disliked COD trailer of all time
First Episode of ELeague
Nintendo changing the names of Pokemon on China
Record Breaking: EVO now biggest tournament ever for Smash Wii U
Ragnarok will include elements of Planet Hulk
Xbox One back down to $299 before E3
Would Assassin’s Creed originally be better as a movie than a game?