Though it took quite a bit of time Fallout 4 did not have the hardest path the platinum. The majority of trophies came from storyline missions. The hardest trophy by far the benevolent leader mentioned in my last blogpost. I have enjoyed Fallout 4 quite a bit. I enjoyed the mechanics and the gameplay, though I do miss a few of the features in past games. To some extent I actually miss weapon durability. It forced me to make decisions based on a weapons availability as well as its ammo. I also greatly missed the karma system from the old games. I loved being rewarded for my decisions to help or hurt people. It incentivized the decisions I made past the immediate context. I always enjoyed how karma shifts the way people would talk to you.
My favorite quest had to be the robot pirate ship also known as the “Last Voyage of the U.S.S. Constitution.” I remember as it blasted off wondering what would happen. Part of me expected to watch the ship blast off into the night sky. The pessimistic side thought the ship might explode kill me for all my effort. I was pleased with the result. The ship essentially flies into a building across the map. As you watch it park itself onto the top of one of the sky-scrappers, you hear the captain boast about its progress and calculate that, at the current rate, they will reach the ocean within a century.
Overall I appreciate this addition to the Fallout Franchise. The emphasis on settlement building and power armor was an exciting change that made Fallout 4 feel unique from Fallout 3 and New Vegas. Fallout 4 did not dethrone Fallout 3 from my list of favorite games but did provide a legitimate Fallout experience for the new generation of consoles.
More to come from Underpaid Gamers over Fallout 4 as DlC drops.